STRIKE BLAZINGER GAMEPLAY

Strike Blazinger's action gameplay currently consists of high-speed forward flying and shooting in the vein of timeless classics like Atari's arcade "Star Wars", Williams' "Blaster", Sega's "Buck Rogers: Planet of Zoom", "Space Harrier", "Galaxy Force", and Taito's "Night Striker". 

Though we're overflowing with knowledge and passion for the genre - our goal is to do much more: taking it beyond the next level with modern technologies and game design, while engaging the player with a compelling sci-fi mythos and quest.

In the moment-to-moment gameplay, new features for movement and attacks set Strike Blazinger distinctly apart from its predecessors such as aiming ability, close-range weapon attacks that can destroy bulletproof obstacles, an energy resource system that balances your destructive output and adds a benefit to running on the ground, boost-dashing to get out of tricky situations, and a method to Impact Deflect or "Parry" oncoming hazards.  Each of these maneuvers are meant to be simple-to-learn and satisfying to master,  so as not to detract from the fun blast-and-dodge action at the game's core.

 Our hardware target is 120fps gameplay supporting 1440p 120hz monitors on PC and arcade.  The game supports gamepad as well as keyboard/mouse in addition to custom-developed controls for the arcade version.

This is just the beginning.  As the game is still in a very early phase, additional gameplay mechanics, weapon systems / upgrades, characters, and play styles will be revealed as development progresses!

 


INSTRUCTION CARDS FROM

EARLY PROTOTYPE DEMO ARCADE CABINET

Gameplay first impressions courtesy of SEGAbits;

IMPORTANT!  To see the video at the full 60FPS FRAME RATE, please select "1080p60" or "720p60" from the options gear at the bottom of the video roll-over frame!


INSTRUCTION CARDS FROM PC DEMO STATION